

The 5e DMG is broken down in to three parts: Master of Worlds, Master of Adventures, and Master of Rules, in that order.

Interestingly, this DMG is structured exactly opposite of the 4e DMG and firmly places magic items back in the hands of the DM (where they belong, in my opinion). The 5e Dungeon Master’s Guide retreads a lot of familiar ground, as it should for new DMs, or that most vaunted of demographics, players inspired to try their hand at running the game.
